Prerequisites: Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st. But if you're building a Crane Style fighter this is amazing. You’ll need to choose and make use of your style feats wisely to make up for the loss of flurry of blows.At 20th level, if your game actually gets there, the master of many styles can have up to five stances active at once, and he can change them as a free action. You can afford to leave the skills to other party members, but you need to make up the gap created by your d8 hit points.This build has two serious flaws: First, the build is chained to the potential drawbacks of Panther Style (see the section on panther Style, above). In fact, they're one of my favorite ways to customize the Monk, both for flavor reasons and for mechanical reasons. They then take their attack at a -2 penalty against your AC +4 (Mobility), and when they miss, you take an attack of opportunity against them. Although most of the weapons in the Pathfinder Roleplaying Game take their inspiration from medieval European weaponry and Western fantasy traditions, there's much more to the world of weapons and armor than sword-wielding knights in plate mail. See the surprisesection for more information. Highly mobile builds are generally rare exceptions, and drawing attacks of opportunity is generally something you work really hard to avoid.
You can then nab Elemental Fist at 7th level thanks to Dragon Ferocity, and you can then pick up an elemental style feat at 9th level (like Djinni Style) which you can combine with your other styles..From there, you can either pile on more styles as you go, or wait and gain another at 15th, when you can use up to four styles at once.That’s the rundown on the master of many styles. You need to use Fight Defensively to benefit from the style, but because the style usually doesn't matter during your own turn it's a fantastic candidate for a defensive style which you can activate at the end of your turn using Combat Style Master. Kobold Style: Kobold Style; Kobold Flood, Kobold Groundling Quick, powerful movements mark this style, which focuses on rushing and upending an opponent, then climbing on top of it to keep the creature prone. Combat Expertise, Crane Style, Fighting Defensively, and this trait and you're looking at up to a -7 to attack for a +8 AC.
I'm pretty sure it actually means, though, that the only prerequisite he needs to meet for these feats is Elemental Fist (if required). You'll want enough Dexterity to make Snake Fang and Combat Reflexes really effective, and you'll want at least 14 Wisdom for Panther Style so you can use it more than once per round.Your choice of race matters very little to the build. I've used a different format here than in my general Monk Handbook in order to further elaborate on the benefits of the styles as a whole rather than discussing the individual feats in a vaccuum.Boar Style emphasizes Intimidate (which monks are bad at) and hitting enemies multiple times (which the Master of Many Styles is bad at).The Crane style is very defensive, works well right away, and all three of the feats are worthwhile. Rangers were one of the better options for archery characters in 3.5, and the style had improved dramatically in Pathfinder. With hours/level duration even a low level wizard can cover you for the full adventuring day. Because Fight Defensively is central to the style, check out my Djinni style's biggest draw by far is Djinni spin, which is a lot like Whirlwind Attack except that it's only a standard action, it automatically deals damage, and it can deafen people. More style feats seems like the obvious way to go because we're using Master of Many Styles, but don't limit yourself to style feats.But this is a build guide, so I'm going to give you a fixed choice. Other product and company names shown may be trademarks of their respective owners. Brawler, Fighter, and Rogue all offer some excellent options. A Sansetsukon is my go-to for monks, but if you're a half-elf you might have something better.We're intentionally skipping Snake Widewind. Using Dragon Ferocity, any foes you succeed on a Stunning Fist against are shaken, too, turning the battle that much more in your favor.This build sets you up to take Tiger Pounce at 6th level (as your bonus feat), to start putting your Power Attack penalties on your AC. Now if only he could ward away his gambling habits. Enjoy that +1 Dodge bonus to AC while you're running around drawing attacks. Put yourself on the front lines and draw fire. If you're hitting reliably (and you should with +5 unarmed strikes) you might consider Power Attack instead of a style feat. It's risky to provoke attacks of opportunity before you've picked up options to boost your AC. 3.